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Hexed Places

What are Hexed Places?

Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.

Compendium

New! The Compendium is a free supplement that provides a brief summary of all available Hexed Places products. It also includes a complete map key.

Ash Wood

Ash Wood is a burned-out ruin of a forest. Years ago a falling star landed in this densely wooded area, starting a fire that destroyed most of the trees and wildlife. Now desolate ruin and rumors of things lurking in the forest's black depths keep travelers at bay.

The Bogwood

Swampy, oak and sycamore forest cloaks a cursed river that crawls past the ruins of a fishing village, the inhabitants long gone. On a nearby hill, a temple with the power to heal any ill flanks a little-used road, travelers frightened off by reports of a fierce giant. Rumors say that lizard-things hunt the river's edge, but nothing seems to bother the temple attendants. What will your party find when they visit The Bogwood?

Crescent Lake

Surrounded by lowland forests and rounded hills, the waters of Crescent Lake are green and deep and still. The reclusive villagers of Chire scratch out a poor living farming the boggy lands around the lake, reminiscing about better days, when the now abandoned mine once brought wealth to the area. Travelers passing through the area keep careful watch after dark near the lake. Rumor suggests the villagers prey on passersby.

Denshi Ferry

Denshi Ferry marks the edge of the local realm and is the only mundane crossing of the mighty Denshi river within many miles. An offering at the nearby shrine to Anamika the river guardian is said to ensure a safe river crossing. The River's Edge Inn offers adventurers heading into the wilderness beyond the river a few last comforts, and a guard post protects the near side of the river from potential threats.

Fen Fields

Fen Fields is a plains region, divided by a slow river that runs from southeast to northwest . The open plains are covered in tall grasses, while patchy woods and marshy ground flank the river-bottom lowlands. At night a vast croaking chorus fills the air. Rumors claim a giant multi-headed monster stalks the river-side swamps, and a wizard's ghost haunts the nearby tower.

The Gray Ribs

The Gray Ribs are mountainous and rugged, with a few patches of woods and hills. The Bugbears of Stoneroot Village trade iron, coal, and silver for the slaves needed to work Dragor's Mine.

The Sand Coast

The Sand Coast is a barren stretch of sand and rock, best known for the supposedly magical well found at the crossroads of two minor trade routes. The ruins of a lighthouse and the hulk of a wrecked ship mark this stretch of coast as a hazard to sailing, and those traveling by land stick to the roads to avoid the dangerous wildlife that roams the region.

Two Fang Gap

Two tree-sided mountains rise above the low hills of this area, giving it its name. The peaks and surrounding hills are divided by a broad grassy valley and the deep, slow-moving Two Fang River. An ancient bridge decorated with stone gargoyles is the only obvious way across its dark waters. Rumors surround Two Fang Gap, rumors of battles and burial mounds, ruined towers and flying horrors. Only the bold will find out which are true and which are false.

Bundle Deals

Hexed Places Five Pack #1 is a discount bundle containing the following Hexed Places products:

  • Ash Wood
  • The Bogwood
  • Fen Fields
  • The Gray Ribs
  • Two Fang Gap
  • Get it now!

Dungeons in Blue : Basic Packs

The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.

All Dungeons in Blue map tiles are rendered at 100px per five-foot square in ready-to-use PNG format. All geomorph sets include player and GM versions of tiles, with additional tricks, traps, and features shown on the GM version. Each also includes a one-third scale summary map, the map key, and a brief readme PDF.

The Master List is a free introduction to the Dungeons in Blue product line. It includes a one-third scale summary sheet of each Dungeons in Blue map tile set; the latest and greated map legend, detailing all map markup; and player and GM versions of ready-to-fill, sample tiles.

Dungeons in Blue - Set A contains twelve unique map tiles:

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles.
  • Four 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Set B contains twelve unique map tiles.

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles.
  • Four 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Set C contains twelve unique map tiles.

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles.
  • Four 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Set D contains twenty unique map tiles.

  • 10 50x50 foot tiles in a variety of configurations.
  • 10 50x100 foot tiles in a variety of configurations.
  • Get it Now!

Dungeons in Blue - Set E contains twelve unique map tiles.

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles in a variety of configurations.
  • Four 50x100 foot tiles in a variety of configurations.
  • Get it Now!

Dungeons in Blue - Set F contains fourteen unique map tiles.

  • Two 100x100 foot tiles.
  • Four 50x50 foot tiles in a variety of configurations.
  • Eight 50x100 foot tiles in a variety of configurations.
  • Get it Now!

Dungeons in Blue - Set G contains twelve unique map tiles.

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles in a variety of configurations.
  • Four 50x100 foot tiles in a variety of configurations.
  • Get it Now!

Dungeons in Blue - Set H contains nine unique map tiles.

Dungeons in Blue - Set I contains twenty unique map tiles.

  • 10 50x50 foot tiles in a variety of configurations.
  • 10 50x100 foot tiles in a variety of configurations.
  • Get it Now!

Dungeons in Blue - Set J contains nine unique map tiles.

Dungeons in Blue - Set K contains nine unique map tiles.

Dungeons in Blue - Set L contains nine unique map tiles.

Dungeons in Blue - Set M contains twelve unique map tiles.

  • Six 100x100 foot tiles.
  • Six 100x50 foot tiles.
  • Get it Now!

Dungeons in Blue - Set N contains twelve unique map tiles.

  • Six 100x100 foot tiles.
  • Six 100x50 foot tiles.
  • Get it Now!

Dungeons in Blue - Set O contains nine unique map tiles.

Dungeons in Blue - Set P contains nine unique map tiles.

Dungeons in Blue - Set Q contains nine unique map tiles.

Dungeons in Blue - Set R contains nine unique map tiles.

Dungeons in Blue - Set S contains nine unique map tiles.

Dungeons in Blue - Set T contains nine unique map tiles.

Dungeons in Blue - Set U contains nine unique map tiles.

Dungeons in Blue - Set V contains sixteen unique map tiles.

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Set W contains twelve unique map tiles.

  • Six 50x100 foot tiles.
  • Six 100x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Set X contains nine unique map tiles.

Dungeons in Blue - Set Y contains four over-sized geomorphs:

  • Two 200x200 foot quadruple tiles.
  • Two 100x200 foot double tiles.
  • Get it Now!

Dungeons in Blue - Set Z contains four over-sized geomorphs:

  • Two 200x200 foot quadruple tiles.
  • Two 100x200 foot double tiles.
  • Get it Now!

Bundle Deals

Dungeons in Blue - Triple Pack One is a bundle product containing the following sets:

  • Dungeons in Blue - Set A
  • Dungeons in Blue - Set B
  • Dungeons in Blue - Set C
  • Get it Now!

Dungeons in Blue - Triple Pack Two is a bundle product containing the following sets:

  • Dungeons in Blue - Set D
  • Dungeons in Blue - Set E
  • Dungeons in Blue - Set F
  • Get it Now!

Dungeons in Blue - Triple Pack Three is a bundle product containing the following sets:

  • Dungeons in Blue - Set G
  • Dungeons in Blue - Set H
  • Dungeons in Blue - Set I
  • Get it Now!

Dungeons in Blue - Triple Pack Four is a bundle product containing the following sets:

  • Dungeons in Blue - Set J
  • Dungeons in Blue - Set K
  • Dungeons in Blue - Set L
  • Get it Now!

Dungeons in Blue - Triple Pack Five is a bundle product containing the following sets:

  • Dungeons in Blue - Set M
  • Dungeons in Blue - Set N
  • Dungeons in Blue - Set O
  • Get it Now!

Dungeons in Blue - Triple Pack Six is a bundle product containing the following sets:

  • Dungeons in Blue - Set P
  • Dungeons in Blue - Set Q
  • Dungeons in Blue - Set R
  • Get it Now!

Dungeons in Blue - Triple Pack Seven is a bundle product containing the following sets:

  • Dungeons in Blue - Set S
  • Dungeons in Blue - Set T
  • Dungeons in Blue - Set U
  • Get it Now!

Dungeons in Blue - Triple Pack Eight is a bundle product containing the following sets:

  • Dungeons in Blue - Set V
  • Dungeons in Blue - Set W
  • Dungeons in Blue - Set X
  • Get it Now!

Dungeons in Blue - A to Z Pack is huge bundle containing all the standard tile sets, A through Z. That's over 280 tiles!

Dungeons in Blue : Expansion Packs

Expansion Packs add new tiles to the Dungeons in Blue series. These geomorphs include all the special features, grand halls and caverns, sewers, waterways and mines, that have been featured in various special collections, adding even more variety to your geomorph collection. Each product in this series includes GM and player versions of each tile, plus the latest map key, overview map and brief readme PDF.

Dungeons in Blue - Expansion Set A contains nine unique map tiles:

Dungeons in Blue - Expansion Set B contains nine unique map tiles:

Dungeons in Blue - Expansion Set C contains nine unique map tiles:

Dungeons in Blue - Expansion Set D contains twelve unique map tiles:

  • Six 100x100 foot tiles.
  • Six 100x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Expansion Set E contains nine unique map tiles:

Dungeons in Blue - Expansion Set F contains nine unique map tiles:

Dungeons in Blue - Expansion Set G contains sixteen unique map tiles:

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Expansion Set H contains nine unique map tiles:

Dungeons in Blue - Expansion Set I contains twelve unique map tiles:

  • Six 100x100 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Expansion Set J contains twelve unique map tiles:

  • Four 100x100 foot tiles.
  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Expansion Set K contains twelve unique map tiles:

Dungeons in Blue - Expansion Set L contains twelve unique map tiles:

  • Six 100x100 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Expansion Set M contains nine unique map tiles:

Dungeons in Blue - Expansion Set N contains twelve unique map tiles:

  • Six 50x100 foot tiles
  • Six 100x100 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set O contains twenty-four unique map tiles:

  • Twelve 50x50 foot tiles
  • Twelve 50x100 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set P contains nine unique map tiles:

Dungeons in Blue - Expansion Set Q contains twelve unique map tiles:

  • Six 50x100 foot tiles
  • Six 100x100 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set R contains nine unique map tiles:

Dungeons in Blue - Expansion Set S contains nine unique map tiles:

Dungeons in Blue - Expansion Set T contains twelve unique map tiles:

  • Six 50x100 foot tiles
  • Six 100x100 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set U contains twelve unique map tiles:

  • Six 50x100 foot tiles
  • Six 100x100 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set V contains twelve unique map tiles:

Dungeons in Blue - Expansion Set W contains twelve unique map tiles:

Dungeons in Blue - Expansion Set X contains twelve unique map tiles:

  • Six 50x100 foot tiles
  • Six 100x100 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set Y contains twelve unique map tiles:

  • Two 200x200 foot tiles
  • Two 100x200 foot tiles
  • Get it Now!

Dungeons in Blue - Expansion Set Z contains twelve unique map tiles:

  • Two 200x200 foot tiles
  • Two 100x200 foot tiles
  • Get it Now!

Bundle Deals

Dungeons in Blue - Expansion Triple Pack One is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set A
  • Dungeons in Blue - Expansion Set B
  • Dungeons in Blue - Expansion Set C
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Two is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set D
  • Dungeons in Blue - Expansion Set E
  • Dungeons in Blue - Expansion Set F
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Three is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set G
  • Dungeons in Blue - Expansion Set H
  • Dungeons in Blue - Expansion Set I
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Four is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set J
  • Dungeons in Blue - Expansion Set K
  • Dungeons in Blue - Expansion Set L
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Five is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set M
  • Dungeons in Blue - Expansion Set N
  • Dungeons in Blue - Expansion Set O
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Six is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set P
  • Dungeons in Blue - Expansion Set Q
  • Dungeons in Blue - Expansion Set R
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Seven is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set S
  • Dungeons in Blue - Expansion Set T
  • Dungeons in Blue - Expansion Set U
  • Get it Now!

Dungeons in Blue - Expansion Triple Pack Eight is a bundle product containing the following sets:

  • Dungeons in Blue - Expansion Set V
  • Dungeons in Blue - Expansion Set W
  • Dungeons in Blue - Expansion Set X
  • Get it Now!

Dungeons in Blue - Expansion A to Z Pack is a bundle containing all 26 expansion packs, over 275 individual geomorphs!

Dungeons in Blue : Icon Packs

Dungeons in Blue - Icon Pack One contains 75 map icons designed for use with Dungeons in Blue geomorph tiles and your favorite virtual tabletop software. Icons are drawn using the same style and scale (100px per five foot square) as the original maps, allowing you to quickly and easily customize your map. The icons in this pack include:

  • Trees, altars, statues, and pillars
  • Boulders, individual and arranged in piles and markers
  • Slime patches and stalagmites
  • Grates, curtains, and cages
  • Pits, wells, stairs, and pools
  • Normal, trap, and false doors
  • Wall and floor tiles to cover unwanted features
  • Get it Now!

Dungeons in Blue - Icon Pack Two contains 75 map icons designed for use with Dungeons in Blue geomorph tiles and your favorite virtual tabletop software. Icons are drawn using the same style and scale (100px per five foot square) as the original maps, allowing you to quickly and easily customize your map. The icons in this pack include:

  • Trees, altars, statues, and pillars
  • Boulders, individual and arranged in piles and markers
  • Slime patches and stalagmites
  • Grates, curtains, and cages
  • Pits, wells, stairs, and pools
  • Normal, trap, and false doors
  • Wall and floor tiles to cover unwanted features
  • Get it Now!

Dungeons in Blue - Chambers and Rooms is a set of forty individual rooms on a transparent background, which can be copied and pasted into the blank spaces of Dungeons in Blue Geomorphs, giving the gamemaster additional customization options. There are three versions of each room in this set: one with no doors, one with standard doors, and one with secret doors. To make use of this set, you must have access to a digital paint package, Gimp, Paint, Photoshop, or similar, that supports cut and paste with transparency.

Dungeons in Blue : Special Purpose Geomorph Packs

Geomorphs with Special Features

The Dungeons in Blue - Big Time Sets contain dungeon and cavern geomorphs linked by oversized tunnels and caves. All tiles in these sets include connections for 20- or 30-foot worked or natural connetions. Each contains twelve tiles.

All good things must come to an end! Dungeons in Blue - Border Bits offers sixteen geomorphs with limited connections, so you can bring your dungeon map to a reasonable and attractive close.

Dungeons in Blue - Edges and Alcoves Set One contains twelve unique map tiles. These geomorphs are designed as edge pieces, with exits links on only one side.

  • Six 50x50 foot tiles, all with a single entry side.
  • Six 50x100 foot tiles, all with a single entry side.
  • Get it Now!

Dungeons in Blue - Edges and Alcoves Set Two contains twelve unique map tiles. These geomorphs are designed as edge pieces, with exits links on only one side.

  • Six 50x50 foot tiles, all with a single entry side.
  • Six 50x100 foot tiles, all with a single entry side.
  • Get it Now!

Dungeons in Blue - Entries and Exits Revisited offers a selection of stairs and surface entrances that can enhance any dungeon. This set contains:

Dungeons in Blue - Entries and Exits Set One contains twelve unique map tiles. All geomorphs in this set include either an entrance from the surface, or stairways leading elsewhere in the maze.

  • Six 50x50 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Entries and Exits Set Two contains twelve unique map tiles. All geomorphs in this set include either an entrance from the surface, or stairways leading elsewhere in the maze.

  • Six 50x50 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Fortified contains twelve brand-new geomorphs, each depicting a fortification, strong-point, or watch post in the dungeon. Even monsters need guards right? This set contains:

  • Six 100x100 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Hard Time contains twelve brand-new geomorphs featuring jail cells and prison complexes, just what you'd expect to find in a real dungeon! This set contains:

  • Six 100x100 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Labyrinths contains 32 maze-like geomorphs that are ideal for building a minotaur lair or presenting your group's mapper with a real challenge. This set contains:

Dungeons in Blue - Lakefronts contains nine brand-new geomorphs showing the shores of an underground lake or sea. Who says nautical adventures can only take place above ground? This set contains:

The Dungeons in Blue - The Lava Flows introduce magma rivers and lakes to the series. Each of the 30 tiles in these sets includes cross-tile lava features that link up with similar tiles.

The Dungeons in Blue - The Mines map out the rough corridors and unfinished chambers one might find in a mine or incomplete dungeon complex. These three tile sets include transitions between mine tunnels and other passage typest to. These three sets contain a total of 44 geomorph tiles.

Dungeons in Blue - Sewers One is the first geomorph set to feature new sewer passages. Each tile in this collection has slimy and foul sewer lines running through it's corridors and chambers. This set contains:

  • Twelve 50x50 foot tiles.
  • Twelve 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Sewers Two is the second installment of the new sewer passage geomorphs. Every dungeon needs sewers; where else are the doughty adventurers going to fill their quota of giant rat ears? This set contains:

  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Four 100x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Sewers Three is the third tile set featuring sewer passages. There's no better place to start a city dungeon crawl than in the sewers beneath the streets! This set contains:

  • Six 100x100 foot tiles.
  • Six 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Tile of the Week collects all the geomorphs from my Tile of the Week blog posts into a single, convenient, pay what you want archive.

Dungeons in Blue - Tombs and Crypts contains sixteen brand-new geomorphs full of final resting places. The dead are here, and they need their space! This set contains:

  • Four 100x100 foot geomorphs.
  • Eight 50x100 foot geomorphs.
  • Four 50x50 foot geomorphs.
  • Get it Now!

Corridors, Tunnels and Transitions

Dungeons in Blue - Corridors and Intersections is a set of twelve very plain tunnels and intersections. No tricks or traps, just halls and connections. Unlike other products there is only a single version of each tile in this set. It contains:

  • Four 50x50 foot tiles.
  • Four 50x100 foot tiles.
  • Four 100x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Curvatures is a set of curved passages designed to give your group's cartographer fits!

Dungeons in Blue - Grand Caverns features new double-wide caverns, which align with, but won't exactly match, standard 10-foot wide caves. It includes transition tiles between the two styles. It contains:

  • Twelve 50x50 foot tiles.
  • Twelve 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - More Grand Caverns features new 30-foot wide caves and caverns, which align with, but won't exactly match, other passages. It includes transition tiles between these over-sized caves and other styles.

Dungeons in Blue - Grand Hallways features new double-wide hallways, which align with, but won't exactly match, standard 10-foot wide halls. It includes transition tiles between the two styles. It contains:

  • Twelve 50x50 foot tiles.
  • Twelve 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - More Grand Hallways features new 30-foot wide hallways, which align with, but won't exactly match, other hallways. It includes transition tiles between these over-sized halls and other styles.

Dungeons in Blue - Sewer Tunnels is a set of sixteen sewer tunnel and passage geomorphs. This set depicts simple tunnels with only minor features. Nothing is hidden here, so there are no GM versions of these tiles. It includes:

  • Four 100x100 foot geomorphs.
  • Eight 50x100 foot geomorphs.
  • Four 50x50 foot geomorphs.
  • Get it Now!

New! Dungeons in Blue - Terminations is a set of geomorphs depicting various tunnel, cave and passage endpoints. This product offers many ways to bring your mega-dungeon to an end. It includes:

Dungeons in Blue Transitions is a set of sixteen quarter-sized tiles, each depicting a cross-over between two or more tunnel styles: standard and natural corridors, grand hallways and caverns, and sewer tunnels.

Dungeons in Blue Transitions Two provides sixteen more quarter-sized transitional tiles. All these geomorphs show a cross-over between two or more tunnel styles: standard and natural corridors, grand hallways and caverns, mines and sewer tunnels.

Dungeons in Blue - Tunnels and Passages contains twenty-four unique map tiles. This set is focused on getting from point A to point B in the dungeon. Most tiles are heavy on corridors and passages and light on rooms and chambers, though there are still plenty of interesting and dangerous places to visit!

  • Twelve 50x50 foot tiles.
  • Twelve 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Tunnel and Cave is a set of sixteen geomorphs depicting natural to worked / constructed tunnel transitions. All geomorphs in this set are passage heavy, so rooms are scarce. But don't worry, there are still plenty of interesting spaces within! It contains:

  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Four 100x100 foot tiles.
  • Get it Now!

Dungeons in Blue - More Tunnel and Cave is a set of sixteen geomorphs depicting natural to worked / constructed tunnel transitions. All geomorphs in this set are passage heavy, so rooms are scarce. But don't worry, there are still plenty of interesting spaces within! It contains:

  • Eight 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Twisty Tunnels is a set of sixteen tiles. Get from point A to point B with these natural cave tunnels. Sometimes you just need a connection or a corner for your cave system, and that's where this set comes in. It contains:

  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Four 100x100 foot tiles.
  • Get it Now!

Dungeons in Blue - Ups and Downs is dedicated to stairs and shafts leading to or from the current dungeon level. Each of these twelve tiles contains an exit. This set contains:

  • Four 50x50 foot tiles.
  • Eight 50x100 foot tiles.
  • Get it Now!

Bundle Deals

Dungeons in Blue - Parts and Pieces Pack is a bundle product containing the following sets:

  • Dungeons in Blue - Edges and Alcoves Set One
  • Dungeons in Blue - Edges and Alcoves Set Two
  • Dungeons in Blue - Entries and Exits Set One
  • Dungeons in Blue - Entries and Exits Set Two
  • Dungeons in Blue - Icon Pack One
  • Dungeons in Blue - Icon Pack Two
  • Dungeons in Blue - Tunnels and Passages
  • Get it Now!

Dungeons in Blue - Connections Pack is a bundle product containing the following sets:

  • Dungeons in Blue - Corridors and Intersections
  • Dungeons in Blue - Grand Caverns
  • Dungeons in Blue - Grand Hallways
  • Dungeons in Blue - Tunnel and Cave
  • Dungeons in Blue - More Tunnel and Cave
  • Dungeons in Blue - Twisty Tunnels
  • Get it Now!

Dungeons in Blue - Sewer Pack is a bundle product containing the following sets:

  • Dungeons in Blue - Sewers One
  • Dungeons in Blue - Sewers Two
  • Dungeons in Blue - Sewers Three
  • Get it Now!

Dungeons in Blue - Custom Built Pack is a bundle deal containing the following sets:

  • Dungeons in Blue - Fortified
  • Dungeons in Blue - Hard Time
  • Dungeons in Blue - Tombs and Crypts
  • Dungeons in Blue - Lakefronts
  • Get it Now!

Dungeons in Blue - Big Time Pack is a bundle deal containing the following sets:

  • Dungeons in Blue - Big Time One
  • Dungeons in Blue - Big Time Two
  • Dungeons in Blue - Big Time Three
  • Get it Now!

Dungeons in Blue - More Parts and Pieces Pack is a collection of one-off and unusual tile sets. It includes:

  • Dungeons in Blue - Chambers and Rooms
  • Dungeons in Blue - Curvatures
  • Dungeons in Blue - More Grand Caverns
  • Dungeons in Blue - More Grand Hallways
  • Dungeons in Blue - Sewer Tunnels
  • Dungeons in Blue - Transitions
  • Dungeons in Blue - Ups and Downs
  • Get it Now!

Dungeons in Blue - The Lava Flows Triple Pack is a bundle deal containing the following sets:

  • Dungeons in Blue - The Lava Flows #1
  • Dungeons in Blue - The Lava Flows #2
  • Dungeons in Blue - The Lava Flows #3
  • Get it Now!

Dungeons in Blue - The Mines Triple Pack is a bundle deal containing the following sets:

  • Dungeons in Blue - The Mines #1
  • Dungeons in Blue - The Mines #2
  • Dungeons in Blue - The Mines #3
  • Get it Now!

Dungeons in Blue : Small Dungeons

Need a stand-alone map for your virtual tabletop game? The Small Dungeons series adds self-contained maps to the Dungeons in Blue collection! Every Small Dungeons product contains a ready-to-fill dungeon map drawn in the classic blue style.

Each map includes assorted tricks, traps, and features, but leaves plenty of room for the GM's own additions. In addition to stand-alone player and GM maps, every Small Dungeons product includes geomorph-ready versions of both maps, adding the doors, rooms, and corridors required to connect the dungeon to other Dungeons in Blue tiles. A preview image at one-third scale, map key, and brief readme PDF are also included.

Small Dungeons Maps

Small Dungeons Bundles

Dungeons in Blue : Mega Tiles

Each Mega Tile is a single quadruple-sized geomorph. These large tiles depict dungeon spaces filled with larger rooms and chambers, and many are designed to inspire set-piece encounters and fights. Each Mega Tile also includes the standard map key, preview image, and brief readme PDF.

Mega Tiles

  • Mega Tile One is a large watery cavern connected to a more traditional dungeon complex.
  • Mega Tile Two is a maze of chambers and rooms filled with tricks and traps.
  • Mega Tile Three shows a really big entry chamber with a spidery array of side passages, each guarded with a statue, leading away from the central area.
  • Mega Tile Four is a huge cavern with big exit tunnels connected to a few smaller caves. There are several large pools of water and many boulders and rock formations throughout.
  • Mega Tile Five is a huge hallway leading to a heavily fortified crossroads backed by a complex of large dungeon rooms and chambers.
  • Mega Tile Six is a large natural cavern crossed by an underground river. Several cliffs and crevices create natural elevation changes and obstacles in the cave..
  • Mega Tile Seven depicts is a large temple complex with tombs and crypts nearby.
  • Mega Tile Eight shows a trio of sewer lines running into a large natural cavern and the river therein.
  • Mega Tile Nine is a traditional dungeon area with several large chambers and multiple stairways. It's a great level transition piece as it depicts three separate elevations on one tile.
  • Mega Tile Ten is a huge lava-filled cavern with several elevation changes. Red dragon lair anyone?
  • Mega Tile Eleven shows a fortified entry-point to a classic dungeon complex.
  • Mega Tile Twelve shows a surface complex, a small shrine/church and surrounding graveyard and tombs.
  • Mega Tile Thirteen shows a crypt complex that's designed to match up to Mega Tile Twelve.
  • Mega Tile Fourteen depicts a large cavern with several deep chasms.
  • Mega Tile Fifteen is a watery cavern complex with a few signs of occupation.
  • Mega Tile Sixteen is a confusing mining complex.
  • Mega Tile Seventeen depicts a huge water-filled cavern.
  • Mega Tile Eighteen shows a group of watery caves, complete with whirlpool.
  • Mega Tile Nineteen is a fortified stairway that connects to a natural cavern.
  • Mega Tile Twenty is a traditional dungeon with many incomplete rooms.
  • Mega Tile Twenty One depicts a large underground lake near a small dungeon complex.
  • Mega Tile Twenty Two is a standard dungeon complex with huge corridors and chambers.
  • Mega Tile Twenty Three shows a giant-sized entryway with matching rooms and passages.
  • Mega Tile Twenty Four is a dungeon complex with a complicated ritual chamber or temple.
  • Mega Tile Twenty Five depicts a weird complex of odd-shaped rooms.
  • New! Mega Tile Twenty Six depicts an underground lake surrounded by natural caverns and sewer tunnels.
  • New! Mega Tile Twenty Seven shows a fortified, underground crossroads.
  • New! Mega Tile Twenty Eight is a large tomb complex that borders some natural caves.
  • New! Mega Tile Twenty Nine portrays a traditional dungeon complex with many large hallways and open rooms.
  • New! Mega Tile Thirty depicts a surface entrance which leads to a sizeable statue-filled chamber.

Mega Tile Bundles

Dungeons in Blue : Complexes

Need a stand-alone map for your virtual tabletop game? The Complexes series adds self-contained maps to the Dungeons in Blue collection! Every Complexes product contains a ready-to-fill dungeon map drawn in the classic blue style.

Each map includes assorted tricks, traps, and features, but leaves plenty of room for the GM's own additions. Complexes are standalone maps, but they also include geomorph-ready versions that add the doors, rooms, and corridors needed to connect the dungeon to other Dungeons in Blue tiles. In addition, each contains a preview image at one-third scale, map key, and brief readme PDF.

Complexes Maps

  • New! Complexes #1 is a traditional dungeon complex that includes a small temple, throne room and prison.
  • New! Complexes #2 shows a network of sewer tunnels that connect to an underground river.
  • New! Complexes #3 depicts another traditional dungeon and includes a minotaur-ready labyrinth.

Complexes Triple Packs

Traitors' Cavern

Traitors' Cavern is a two-level dungeon map depicting natural caves that have been worked and expanded into a small network of chambers and rooms. The Caverns are sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains:

  • Player and GM maps (with / without grid), and a distressed player-handout map, in virtual tabletop format: JPG, 75px per five-foot square.
  • Player and GM maps (with / without grid), and a distressed player-handout map, in reference format: PDF, four five-foot squares per inch.
  • A bookmarked PDF containing map notes and a brief history of Traitors' Cavern.

Note that these maps are primarily designed for the virtual tabletop and GM reference. They are not well-suited for battlemat printing.

Black Sage Mine

Black Sage Mine is a single-level map depicting an abandoned mine with two entrances, suitable for use in fantasy, western, or modern role-playing games. The mine is sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains:

  • Player and GM maps (with / without grid), and two distressed player-handout maps, in virtual tabletop format: JPG, 75px per five-foot square.
  • Player and GM maps (with / without grid), and two distressed player-handout maps, in reference format: PDF, four five-foot squares per inch.
  • A bookmarked PDF containing map notes and a brief history of Black Sage Mine.

Note that these maps are primarily designed for the virtual tabletop and GM reference. They are not well-suited for battlemat printing.

The Lost Cellars

The Lost Cellars maps depict three small, stand-alone dungeon complexes, each with multiple entrances. These maps are sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains:

  • Player and GM maps (with / without grid), and a distressed player-handout map, in virtual tabletop format: JPG, 75px per five-foot square.
  • Player and GM maps (with / without grid), and a distressed player-handout map, in reference format: PDF, four five-foot squares per inch.

Note that these maps are primarily designed for the virtual tabletop and GM reference. They are not well-suited for battlemat printing.

Oyarza's Lair

Oyarza's Lair is a single-level map depicting the abandoned (maybe) lair of the long-dead (maybe) wizard Oyarza, suitable for use in any fantasy role-playing game. The map is sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own additions. This map pack contains:

  • Player and GM maps (with / without grid), and two distressed player-handout map, in virtual tabletop format: JPG, 75px per five-foot square.
  • Player and GM maps (with / without grid), and two distressed player-handout map, in reference format: PDF, four five-foot squares per inch.

Note that these maps are primarily designed for the virtual tabletop and GM reference. They are not well-suited for battlemat printing.

Black and White Maps Pack

This discount bundle contains three previously released maps:

  • Traitor's Cavern
  • Black Sage Mine
  • The Lost Cellars

Note that these maps are primarily designed for the virtual tabletop and GM reference. They are not well-suited for battlemat printing.

Deadly Blows

Are your critical hits boring? Do the players at your table yawn and mumble a double-damage die result, without feeling the excitement of having scored a masterful blow against a challenging foe? When the GM rolls a critical is it just another die roll? Breath life back into the fateful attacks that can turn a battle on its head. The six charts in this pdf turn vanilla critical hits into a more meaningful, fun, and dangerous Deadly Blows and breathe new life into the battlefield!

  • Whack to skull clears cobwebs, but only for a moment. Nap time.
  • Concussive force of chest blow causes irregular heartbeat.
  • Clean through and through wound to chest.

Deadly Blows contains six critical hit tables that can be used with any fantasy pen and paper role-playing game. The tables provide both descriptive text and conditional effects for critical attack successes. Results are determined by attack type and a d100 die roll. Deadly Blows pulls no punches. The tables include broken bones, severed limbs, blindness, and many other dire results, but the in-game effects of these terrible injuries are determined by you and the other players at your table.

Deadly Blows is a 14-page PDF that includes system-agnostic critical hits tables for crushing, piercing, and slashing weapons and bite, bludgeon, and claw attacks. It also contains advice on adapting these tables to your game, and a Campaign Summary Sheet you can use to record the choices you make when applying Deadly Blows to your campaign.

One Page : Random Tables for Fantasy Gaming

The One Page Series gives the GM instant access to random tables full of woodland landmarks, strange objects, minor treasures, clever traps, and more! Each One Page product contains twenty unique, system-neutral entries in ready-to-roll format. Each entry can be easily adapted to any fantasy role-playing game.

One Page Products

The One Page Index is a free listing of all One Page products in PDF format. It includes links to each product, along with a brief description.

One Page #1 : Minor Treasures contains twenty ready-to-use minor treasures for your fantasy role-playing game. Each entry provides a brief description of the treasure item, plus an estimated value in gold pieces. Many items also include a minor hook or bit of lore that can provide inspiration for further adventure.

One Page #2 : Outdoor Oddities and Landmarks contains twenty strange landmarks, terrain features, and odd constructs ready to plug into any outdoor adventure. Each includes a brief description of the oddity and many include features that can be leveraged into clues or hints by the GM.

One Page #3 : Fabulous Jewelry contains twenty unique and fabulous pieces of jewelry, ready for your treasure trove! Each entry includes a brief description of the piece, plus a suggested gold piece value. Many pieces also include a bit of lore or a minor hook that can provide inspiration for further adventure.

One Page #4 : Curious Mundane Objects contains twenty strange objects you can use to confuse or baffle your players! Place them in a local curio shop, a mage's laboratory, or a treasure vault to add a touch of weirdness to your game.

One Page #5 : Tricksy Traps! provides a new and interesting way to confuse, ensnare, imperil, or just plain mangle, careless characters! Each of the twenty entries includes a detailed description of a container-based trap, along with the results of setting off the device.

One Page #6 : Second-hand Gear provides twenty pieces of used gear. Whether it's something purchased in the general store (only used by a little old elf who never left her tree), or something looted off the corpse of a less fortunate adventurer, used gear has history. Each entry describes a useful mundane item, along with a bit of history, a minor feature, or an unfortunate complication.

One Page #7 : Instant Plot Hooks contains twenty ideas for quick scenarios or challenges. Let these entries provide inspiration for short diversions, filling the game-gap when the party kills the dragon too quickly or decides to follow that one path you didn't think about.

One Page #8 - Woodland Features and Hazards. Trees everywhere! Your party is deep in the woods and you need some challenging terrain to provide some variety. This product contains twenty woodland hazards and features ready to test the party's survival skills!

One Page #9 - Desert and Wasteland Features and Hazards provides twenty unique terrain features to add color and variety to your party's desert expedition. Use them as chance encounters or to provide detail for an existing map. Not every desert is a barren stretch of sand!

One Page #10 - Plains Features and Hazards proves that the open range isn't just flat and boring. This product features twenty entries to enliven the prairies and plains of your world.

One Page #11 - Mountain and Hill Features and Hazards is all about the slope. Or slopes. This product provides twenty unique terrain features to add color and variety to any mountainous crossing. Use them as chance encounters or to provide detail for an existing map.

One Page #12 - Dungeon Junk contains twenty unique bits of junk one might find in the dungeon. One character's trash is another's improvised barricade or trap. Test your player's ingenuity by dropping these objects into your next dungeon adventure!

One Page #13 - Transitional Traps contains twenty unique traps designed for use in transitional spaces: halls, tunnels, stairs and doors. These traps are ready to wound, snare, or just confuse your players.

One Page #14 - Arctic Features and Hazards has ice and snow, glaciers and crevasses. It contains twenty unique terrain features to fill in the snowy spaces of the arctic reaches of your campaign.

One Page #15 - Jungle Features and Hazards provides twenty unique terrain features designed for the dense jungle or rainforest. Use them as chance encounters or to provide detail for an existing map.

One Page #16 - Wetland Features and Hazards provides twenty swampy, boggy, features and hazards for your game. Did the McGuffin sink into the swamp? No problem!

One Page #17 - Prisoners and Captives contains twenty system-agonistic prisoner and captive descriptions, ready to use in your fantasy campaign. Each provides a brief, gender- and race-neutral description, and a suggested reaction to freedom.

One Page #18 - Minor Powers ready-to-use mundane and magical powers and feats for your fantasy role-playing game. Give your players a little perk or add color to a favorite NPC with these abilities!

One Page #19 - Eerie Sites and Scenes provides twenty weird places for your game. If you're running a horror scenario or just need to creep out your players, these strange set-pieces are just the thing!

One Page #20 - Strange Writings contains descriptions of twenty tomes, pages, and scrolls, each with a minor hook or story attached. Reading is fundamental!

One Page #21 - The Abandoned Room contains descriptions of twenty rooms and/or their contents: strange to intriguing to creepy.

One Page #22 - Weapons with Weird Tricks contains twenty unique weapons designed with OSR gaming in mind, but easily adapted to any fantasy game. Add Terrorhook, Chillfang, or the Painmonger to your game now!

One Page #23 - Venoms and Toxins contains twenty poisons designed for use with any fantasy game. The toxins found herein are dangerous, tricky, and deadly. Each entry includes a brief description of the poison, plus its effects.

One Page #24 - Dungeon Architecture contains twenty decorative, deceiving or dangerous architectural features, ready to use in any dungeon setting. Each entry includes a brief description of the feature, plus potential uses or hazards associated with it.

Stage your own fungal invasion with One Page #25 - Fantasy Fungi. This table contains twenty assorted molds, lichens and mushrooms suitable for use in any fantasy game (or even a weird science fiction campaign). Each entry includes a brief description of the fungus, plus potential uses or hazards associated with it.

New! One Page #26 - Crafting Components includes twenty unique items ready to add to alchemical, magical or crafting recipes. Each entry describes a material, where adventurers can find it and a suggested purpose. Use these items to start a fetch quest for a local wizard or as a reward for players who pay attention to their surroundings.

One Page Bundle Deals

Uncommon Ground

The Uncommon Ground series provides ready to use textures for your RPG cartography, image creation, or traditional game artwork. Each Uncommon Ground product contains a single texture rendered in four different color schemes. Each is a 2048x2048-pixel PNG image suitable for use with most popular paint applications. All Uncommon Ground textures will tile seamlessly.

Sampler Pack

The Uncommon Ground Sampler contains six brand-new color variants of existing Uncommon Ground textures. I created this to provide a no-cost preview of the series. The sampler contains textures from the following Uncommon Ground texture packs:

Note that these texture color variants are *not* part of the original texture packs; they're original creations.

Full Color Textures

  • Cave Crawler is a rough stone texture with a slick finish.
  • True Grain is a straight, smooth-grained wood texture.
  • Flecked is a stone surface with scattered flecks bright material.
  • Erosion Control depicts a rough stone surface with lighter areas protruding from a darker substrate.
  • Lunar is an irregular stone surface with a monochromatic appearance.
  • Sand Burn is a grainy stone surface.
  • Wooden Waves depicts smooth-grained wood with wave-like darker lines.
  • Petrified Lichen is a stone texture with an irregularly colored surface.
  • Ruined Earth is a stone surface with scattered smooth depressions.
  • Streaky Stone is a streaked stone surface.
  • Battered Wall depicts stone that may have been worked or shaped.
  • Fellbeast Hide depicts a scarred surface that could be weathered leather or stone.
  • Smeared Grain is a wood texture with subtle shadings of color / tone.
  • Aggregation is a colorful, rough, stone surface texture.
  • Pitted Paint depicts a smooth surface, crudely painted.
  • Oiled Shale depicts a slick-looking stone surface with a layered appearance.
  • Melted Quartz depicts a lumpy stone surface with a melted appearance.
  • Stained Grains depicts a subtly-grained wood surface.
  • Dungeon Wall is a stained and mottled stone surface.
  • Used Canvas is a cloth-like texture with a very rough finish.
  • Weathered and Stained depicts a blotchy and rough stone surface.
  • Encrusted Stone is a stone texture with mottled encrustations.
  • Dungeon Wall II is a stained and mottled stone surface.
  • Scarred and Stained depicts stone covered with oval pits and random stains.
  • Rippled is a stone texture with a definite rippled pattern.
  • Acid Etched is a somewhat smooth stone texture with discolored / damaged areas showing.
  • Exposed Face shows blotchy, weathered stone.
  • Mud Rock is a flaky-looking stone texture. Apparently I was stuck for a name.
  • Crawlers is muted stone with a faint, worm-like, pattern on the surface.
  • Strata is a wavy, rippled stone pattern
  • Alien Bark depicts a strange, textured surface, similar to tree bark.
  • Paved is an asphalt-like stone surface.
  • Harsh Land shows weathered stone with a strong horizontal grain.
  • Lost Rivers depicts a pebbled stone texture with definitive flow marks.
  • Sheen is a smooth stone surface with a flowing, somewhat shiny pattern.
  • Ravaged is a rough and mottled stone surface.
  • Shale Swirl is a smooth stone texture with a swirling color scheme.
  • Liquified shows a flowing stone texture with a soft, monochromatic finish.
  • Tiger is a striped stone pattern with a grainy surface.
  • Hacked Marble shows a pittted, scraped, and scratched marble-like surface.
  • Other Moons shows a rough and weathered stone surface.
  • Barnboard is a wood surface with obvious signs of wear.
  • Stonewash is a subtle-toned rock pattern.
  • Worn Paper shows creased and aged paper.
  • Crinkle Cut is a crinkly slick stone surface.
  • Freckle Speckle is a stone texture with flecks and specks of color.
  • Old Stone is a weathered but fairly smooth stone surface.
  • Bright Decay resembles layers of paint on a smooth stone surface.
  • Discolored is a somewhat smooth stone surface with blotchy discolorations.
  • Cracks of Doom is a smooth surface with cracks and defects that expose bright underlying colors.
  • Stonerash is a rough stone texture in earthy shades.
  • Radiated depicts coarse rock with unnatural colors.
  • Sanded is a smooth stone texture.
  • Weaving is an abstract cloth-like pattern.
  • Fabricated shows another abstract cloth pattern.
  • Grated is a roughly hatched surface with some funky colors.
  • Alien Ground, a rough, stone-like texture rendered in a variety of unnatural colors.
  • Scab Stone, a rock texture with a grainy surface.
  • Corrosion, a grainy texture in various dull hues reminiscent of rust and verdigris.

Two Color Hatching Textures

Uncommon Ground products are licensed for personal or commercial use. You can read the license agreement right here. Preview images are available via the links above.

Items of Power

Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily dropped into any fantasy role-playing game that uses the world's most popular system, or one of its many OSR friends. Let your players carve a path through their enemies with the Bloodseeker Axe, aid their wounded companions with the Sanctification Vial, or spy on their foes with the Silver Serpent.

Items of Power - Volume One is a four-page PDF containing the following unique magic items:

  • Bloodseeker Axe
  • Sanctification Vial
  • Dwarf Kettle
  • Silver Serpent
  • Gargoyle Potion
  • Spider Stones
  • Wand of Darkness

Items of Power - Volume Two is a four-page PDF containing the following unique magic items:

  • Ring of Transformation
  • Arrows of Holy Flame
  • Potion of Dragon's Blood
  • Ricochet Axe
  • Cloak of Wings
  • Bag of Bones
  • Nil Light Torch

Items of Power - Volume Three is a four-page PDF containing the following unique magic items:

  • Vermin Blade
  • Steadyhand Ring
  • Lifehammer
  • Robe of Elements
  • Swords of Bees
  • Magician's Elixir
  • Skull of the Dead

The Items of Power Trilogy I contains Items of Power One, Two, and Three.

Tome of Names

Tired of NPCs named Bill or Jane? Does your GM hem and haw when introducing an on-the-fly character because they can't think of a name? Tome of Names is here to help!

Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged in a dice-friendly tables to allow easy random name selection.

Tome of Names Volume One is a six-page PDF containing the fictional name collections Thernastikan, Yuzonali, and Aphronidais.

Tome of Names Volume Two is a six-page PDF containing the fictional name collections Ethalic, Agalenzi, and Minian.

Tome of Names Volume Three is a six-page PDF containing the fictional name collections Dhashi, Ipar, and Tobol.

Library of Names is a bundle containing all three volumes in the Tome of Names collection at a discount.

Koslac's Crossing

A Dungeon Map for the Virtual Tabletop

The fortified underground crossroad known as Koslac's Crossing was built, and then abandoned, by the dwarves long ago. Tova Koslac, the architect for whom the site was named, went mad when it was abandoned and refused to leave. His fate remains a mystery. Now Koslac's Crossing stands empty, ready to be stocked by the wily GM!

Koslac's Crossing is a set of ready-to-fill dungeon maps for use with virtual tabletops such as Roll20 or MapTools. There are two levels containing over 100 rooms and corridors in this fortified four-way crossroad. This product includes the following files:

Three different versions of each of the dungeon's two level maps. Levels are approximately 300 feet by 300 feet, and maps are marked with a five-foot grid (60 by 60 grid squares, 70px per square). The following maps are included:

  • GM Maps - numbered, all secret doors/passages shown.
  • Keyed Player Maps - numbered, no secret doors/passages shown.
  • Unkeyed Player Maps - no numbers, no secret doors/passages shown.

The package also includes a 13-page PDF containing a brief site history, architectural notes, and compact, printable maps for use in preparing encounters and content.

The Tombs

A Dungeon Map for the Virtual Tabletop

The Tombs is a ready-to-fill dungeon map for use with virtual tabletops such as Roll20 or MapTools. This complex contains over sixty rooms and corridors, including a small shrine complex, visitation rooms and living quarters for the tomb attendants, a secret tunnel complex, and, of course, many many tombs and crypts.

This product includes six versions of the 200 foot by 200 foot complex map rendered as JPG images (150px per square, 40x40 grid squares):

  • Unkeyed player's map with no grid.
  • Unkeyed player's map with grid.
  • Keyed player's map with no grid.
  • Keyed player's map with grid.
  • Keyed GM's map with no grid.
  • Keyed GM's map with grid.

The GM's versions of the map shows the location of all secret doors in the complex.